# Localization Explorer

![Localization Explorer](https://1961901978-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-LRhqW6j6mRgZoErSCt2%2F-LS1sVmuzOhctWn3lJsD%2F-LS1s_HKk8v6gZADHvNh%2FScreen%20Shot%202018-11-24%20at%2002.22.03.png?alt=media\&token=e2714aef-b09a-49a9-a307-5e1e42ba7744)

### 1. Opening Localization Explorer

&#x20;Localization explorer lets you manage your localized assets in a single window. You can access the window via

```
Window -> GameToolkit -> Localization -> Localization Explorer
```

{% embed url="<https://gfycat.com/fabulousdisastrousjaguarundi>" %}

### 2. Add/Modify/Delete localized asset

&#x20;Add a localized asset by clicking `Localization Explorer -> Create`

* Select an asset type from drop-down menu opened.
* Give a name for the created asset. The asset created is shown in the localization explorer.
* Selected localized asset can be renamed by clicking **Rename** button and deleted by clicking **Delete** button.
* Built-in **Duplicate (Ctrl+D)**, **Delete (Shift+Del)** and **Frame Selected (F)** commands works with multi-selection.
* Expand the created asset and add **locale (language & value pair)** as many as you want by clicking **+** button. Also you can remove the selected locale by clicking **-** button through the explorer.

{% embed url="<https://gfycat.com/MildOrganicAquaticleech>" %}

### 3. Quick translate missing locale(s)

You can translate missing locale(s) automatically by clicking **Translate By** button:

* Choose a language that has already translated

{% embed url="<https://gfycat.com/PeacefulWaryBoaconstrictor>" %}

{% hint style="warning" %}
**Quick Translate** option is available only for **Text** assets and it must be configured. See [Quick Translate](https://hibrahimpenekli.gitbook.io/gametoolkit-localization/quick-translate) configuration to learn how to configure it correctly.
{% endhint %}
