Asset Localization for Unity
  • What is Asset Localization?
  • Getting Started
  • Localization Explorer
  • Localizing Components
  • Language Persistence
  • Import/Export (CSV)
  • Quick Translate
  • Scripting Reference
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  • 1. Importing the Package in Your Project
  • 2. Creating Localization Settings
  • 3. Localization Settings

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Getting Started

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Last updated 5 years ago

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1. Importing the Package in Your Project

Open or create your project in Unity. Then import the Asset Localization package from the Asset Store window in Unity editor. You can find detailed explanation .

2. Creating Localization Settings

Localization settings is created automatically when package is imported. Also you can manually create via

Project Window -> GameToolkit -> Localization -> Localization Settings

Settings file must be kept under any Resources folder. You can read detailed explanation about .

3. Localization Settings

You can add languages that must be available in your game as many as you want via:

or add custom language in addition to the built-in ones:

  • Language code must be unique

or add used languages in your assets via:

First item in your localization settings is your default language. Default language is treated as the current language in Editor when application is not playing. Optionally, always you can set current language as your default language by calling Localization.Instance.SetDefaultLanguage() at runtime.

Enter language name and

You can specify import location for into your project. Import location should be anywhere that under your Assets/ folder. The location is used for creating new localized assets from the CSV file.

If you want to use option, you should set claimed from . For more information look at:

ISO-639-1 code
Quick Translate
here
Resources
Quick Translate
Google Cloud
Google Authentication File
importing CSV files
Adding built-in language
Adding custom language