Getting Started

1. Importing the Package in Your Project

Open or create your project in Unity. Then import the Asset Localization package from the Asset Store window in Unity editor. You can find detailed explanation here.

2. Creating Localization Settings

Localization settings is created automatically when package is imported. Also you can manually create via
1
Project Window -> GameToolkit -> Localization -> Localization Settings
Copied!
Settings file must be kept under any Resources folder. You can read detailed explanation about Resources.

3. Localization Settings

You can add languages that must be available in your game as many as you want via:
Adding built-in language
or add custom language in addition to the built-in ones:
Adding custom language
or add used languages in your assets via:
First item in your localization settings is your default language. Default language is treated as the current language in Editor when application is not playing. Optionally, always you can set current language as your default language by calling Localization.Instance.SetDefaultLanguage() at runtime.
You can specify import location for importing CSV files into your project. Import location should be anywhere that under your Assets/ folder. The location is used for creating new localized assets from the CSV file.
If you want to use Quick Translate option, you should set Google Authentication File claimed from Google Cloud. For more information look at:
Last modified 1yr ago