# What is Asset Localization?

With [Asset Localization](https://github.com/ibrahimpenekli/GameToolkit-Localization), you can easily localize your built-in Unity game assets. Also you can create custom localizable asset functionality for your custom assets.

Available on [Asset Store](http://u3d.as/XhJ) and [Unity Package Manager](https://github.com/ibrahimpenekli/GameToolkit-Localization#install-from-package-manager).

![Unity Asset Localization Preview](/files/-M2mBXVWhss4GKBTRhZr)

### Features:

* Built-in [Text](https://docs.unity3d.com/Manual/script-Text.html), [TextMesh](https://docs.unity3d.com/Manual/class-TextMesh.html), [TextMeshPro](https://forum.unity.com/threads/textmesh-pro-useful-information-download-links.458634/), [TextAsset](https://docs.unity3d.com/Manual/class-TextAsset.html), [VideoClip](https://docs.unity3d.com/Manual/class-VideoClip.html), [AudioClip](https://docs.unity3d.com/Manual/class-AudioClip.html), [Sprite](https://docs.unity3d.com/Manual/Sprites.html), [Texture](https://docs.unity3d.com/ScriptReference/Texture.html), [Font](https://docs.unity3d.com/Manual/class-Font.html) and [Prefab](https://docs.unity3d.com/Manual/Prefabs.html) localization
* Edit everything through [Localization Explorer](/gametoolkit-localization/localization-explorer.md) window
* Import/Export [CSV](https://en.wikipedia.org/wiki/Comma-separated_values) file
* [Quick text translation](https://app.gitbook.com/wiki/Localization-Explorer#3-quick-translate-missing-locales) inside the Editor with [Google Translate](https://cloud.google.com/translate/) engine
* Adding more custom languages in addition to the [built-in languages](https://docs.unity3d.com/ScriptReference/SystemLanguage.html)
* [Extensible localized asset](/gametoolkit-localization/scripting-reference.md#extending-custom-localized-asset) support
* Used locales are automatically added to Info.plist on iOS build
* Lightweight and easy to use
* No coding required

{% hint style="info" %}
Required Unity 2017.1 or newer version.
{% endhint %}


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